Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform game, developed by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The overall game was initially released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was published on Steam on January 30, 2015, as a free-to-play game.
The main objective of the game is to collect an item of cheese put in a minumum of one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as for instance wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to gather it. After which it, the player must take the collected cheese back again to the map's mouse hole to finish. The amount of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or maybe more players in the room. Players are also given extra recognition in their stats for finishing first when you can find eleven or even more players in the room. Maps have a broad time limit of two minutes, of which time a new map is loaded. Maps can instantly switch before the full time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what time in the overall game it is or the reason for death.
Whenever a player reaches the highest score on the scoreboard, they will develop into a Shaman next map involving one. The typical objective of the Shaman is to help the other mice obtain the cheese and take it back again to the hole. Doing this will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do this by summoning objects such as for example boards, boxes, anvils, spirit, and balloons to produce buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it can rotate on the anchor. Yellow nails connect to many other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.
Upon reaching 1,000 total saves as a Shaman, a new player can choose becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor would they use the Spirit tool, that may push mice and objects with a display of light. Spirit is the only object allowed to be cast outside of summoning range. Instead of this, hard mode Shamans can cause a pre-made 'totem', that will be constructed on an in-game editor map. Totems could be constructed with as much as 20 objects, but only one red nail can be utilized being an anchor. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released being an update on May 26, 2014.[3] In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they work with a totem. Regardless of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.
Collected cheese can also be saved up and used as currency in the game. Players can make use of this currency to get virtual clothing items for their mouse in the game's item shop. Players also can buy virtual clothing items by purchasing 'fraises', an in-game currency which can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players can also create their particular maps via an in-game editor. Created maps should be verified with a test run of the map where in fact the creator must be able to successfully collect the cheese and carry it back to the hole. Once verified, players can choose to submit their map into rotation at the price of 40 cheese.
An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a certain amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying any type of fur (except plains) from the shop and completing events.
An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to save more mice, a Wind Master centers around the Shaman's mobility, a Mechanician provides Shaman more options as it pertains to building, a Wildling enhances both objects and mice, and a Physicist increases the Shaman's power.
Trolling is recognized as a area of the game, as mentioned in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing while the Shaman or a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that creates lag to other players, as well as blocking them from progressing in the map by developing a structure that's impossible to pass. Normal mice can troll by stalling, which can be to remain on the map for as long as possible without capturing the cheese. Normal mice can also elect to push the Shaman's buildings off the stage. In maps where there is collision detection, they could also push other mice, such as the Shaman, off the stage. Trollers also can use the in-game consumables to make a shaman build go haywire or decelerate mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.
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